By Contributor Got a news tip? Is there something you think we should be reporting on? There was a certain degree of surprise when it emerged that Call of Duty: Ghosts required 6GB of RAM to run on PC. After all, one of the key criticisms of the new game is that it's still running on a variation of the same engine that's been powering the series for several years now, so what could be eating up all that additional RAM?
Apparently not all that much, since Infinity Ward has released a 450MB patch for the PC version downgrading the memory requirement from 6GB to 4GB. In fact, users on the and forums found that despite the fact that the game would refuse to start with less than 6GB RAM, it was actually using considerably less during play, even with all visual settings turned up to maximum. As such, the new patch will remove the hard 6GB lock, instead simply providing a warning if you don't have enough memory rather than refusing to start, and also provides a number of other tweaks and fixes. Infinity Ward is yet to release an official list of patch notes at the time of writing, but anecdotally, some users have been reporting reduced stuttering in menus as well as the introduction of a number of eSports options. That the eSports options allow players to customize specific options for private games such as round length, score limits and numerous other tweaks. Hard-coded rule sets for Search & Destroy and Blitz modes have been added, including equipment, weapon and perk restrictions. Some of the new eSports options.
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The Broadcaster mode, meanwhile, allows players to observe the action from first- and third-person perspectives as well as an over-the-shoulder view, and is a lot more friendly to streaming or recording matches from various angles. An all-action shot from Broadcaster mode. These features were originally set to debut at the MLG Championships in Columbus, Ohio on November 22, but it seems that PC owners are getting the chance to play with them early. Expect similar updates for the console versions in due course - presumably sometime around the original November 22 release date. Meanwhile, those suffering 'stuttering' due to the game's 90fps cap on multiplayer gameplay have been that there'll be a performance-related patch at around 10am Pacific today - by the time you read this, it should already be out.
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